UX CASE STUDY
A conceptual therapy tracker designed for precision planning and deep learning in support of professional and self-directed DBT:
DIALECTICAL BEHAVIOUR THERAPY
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DBT is a practice-based behavioural therapy that helps clients develop skills for improving the regulation of intense emotion.
The therapy is dense, requiring a significant amount of commitment to reviewing lessons and documenting practice outside of therapy.
A mobile therapy tracker which allows users to:
(1) access the therapy manual
(2) review and document practice of therapy skills
(3) set important reminders to keep on top of therapy, given its complexity and density
(4) triage difficult emotions in order to find the best skills to use in the moment
Create customizable cards for each week of study; add elements to the card (handouts, worksheets, notes, images, media links)
Make use of the built-in calendar and sync with popular calendar apps to keep track of upcoming sessions and therapy tasks
Access a mobile-friendly therapy manual, create instances of handouts and worksheets, and set custom reminders
INTERFERING FACTORS included:
Inconvenience of the paper binder format
Forgetfulness and resistance to scheduling time in the day for review and practice
Fears of failure and doubts about therapy efficacy; “Am I doing this right? Is this really going to work for me?“
Avoidance due to the challenging nature of emotional self-reflection; emotions attached to some memories or recurring events can be painful to re-live or examine closely
PRACTICAL CHALLENGES included often being physically preoccupied with things like work, errands, socializing or physical activity.
DIGITAL/MOBILE TRANSCRIPTION using Google Drive/Docs; this strategy was somewhat effective, but I was inconsistent in my implementation of the strategy
PODCASTS helped me review skills and reinforced my learning; they also became a jumping-off point for learning about the broader therapy ecosystem
✅
Rich with material and the opportunity to engage with community
✅
Experts agreed it is worth the price to learn DBT
💔
Cost of premium was off-putting to some users
💔
Trust was broken due to issues with content quality and an under-responsive developer
Text:
[Licensed Therapists] Kate and Michelle review four free DBT apps: DBT Coach, DBT Travel Guide, DBT Trivia and Quiz, and Simple DBT Skills Diary Card. For each app, they provide an overview of its features and discuss what they each liked and disliked about it.
The scrollable Timeline would enable users to document their practice and lesson review using a system of Cards and Elements placed in sequence.
The app would provide high-quality, immersive mindfulness meditations.
The Meta-Narrative is a feature conceptualizing the use of generative-AI to provide a form of robo-therapy.
A precisely trained LLM (Large Language Model) would be leveraged to help users draft an ongoing, interactive narrative journal of their experiences.
The user would be prompted to journal about real life situations and outcomes of skill usage, which would allow the generative model to provide further insight and suggest skills to use in the future based on contextual clues provided by the user in the journaling process.
Reviewing literature helped me validate a business case, as well as discover and establish several heuristic benchmarks for effective therapy apps.
Some qualities of high-efficacy apps include:
I experimented with generative-AI to help me design the interview questions and structure.
I reviewed and edited the generative outputs, assessing for ethical rigor:
I researched and drafted consent forms for participants to review before interviews took place. I made sure that participants were aware of:
I asked users:
I developed fictionalized user personas from real data gathered during user interviews to create realistic portraits while also maintaining anonymity of research participants.
I created a journey map exploring the process of accessing DBT skills once a user has finished a therapy program.
I based the journey map on experiences described by a research participant, and anonymized it under the user persona, Neev.
I broke the journey down into phases I refer to as Discovery, Understanding and Implementation.
I recognized several pain points in this journey map:
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Resource Gathering
Accessing the DBT Manual and the library of available skills was a multi-step process requiring strategic thinking
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Interpreting Information
Discovering precisely which skills to use in a given scenario consumed time and cognitive resources
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High Cognitive & Emotional Load
The process overall used up a significant amount of available cognitive and emotional resources. It even required refilling the user’s internal battery using food and rest
Common across in-depth interviews with DBT grads was a difficulty recalling many of the skills without referring to the manual or another resource such as a search engine.
The DBT Travel Guide app includes a feature of this nature.
✅
Simplified skill sheets with approachable language
✅
Easy and fast; low barrier for accessing skill suggestions with relevancy to an emotion of a specific nature
💔
Lacks true experiential depth
💔
Visual design issues: text sizes, visual hierarchy, colour contrasts
💔
UI redundancies: some buttons responsible for determining the severity of the crisis lack purpose, lead user to dead ends
💔
Lacks in the ability to document usage or provide feedback to users; fails to pursue useful follow-up engagement
Once the user has selected the core emotion, they report its intensity.
After reporting intensity of the given emotion, the user is provided with relevant skill suggestions.
User Flow: After selecting the emotion at the core of the crisis, the user determines the intensity;
A brief introduction reveals the nature of the incoming skills:
(i) survive the crisis immediately
(ii) manage the crisis using some problem-solving skills
(iii) understand and problem-solve the emotion or situation with more nuance
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UX Improvement #1
Using non-clinical language; this is a quality of high-efficacy mental health apps indicated by the literature
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UX Improvement #2
Replacing the GREEN>ORANGE>RED button hierarchy with a YELLOW>ORANGE>RED hierarchy to:
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UX Improvment #3
Offering the user a more precise set of skill suggestions dependent on the reported intensity of the emotion, rather than a exhaustive list.
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Frame 1: Create a Card to be placed in sequence on the Timeline
Frame 2: Add Elements to Card
Frame 3: Search for a Handout in the Add Handout menu
Frame 4: Organize the Elements present on the Card with Tap/Hold and Drag/Drop interactions
Frame 5: Elements of the Card are compacted, with the Media tab open/expressed; a linked podcast is playable in-app
The DBT Manual Handouts and Worksheets are accurately transcribed from the source material and optimized for mobile interaction, so that users can effectively go paperless if they so choose, and can follow along in a structured DBT program using the app alone.
Other DBT apps either condense or paraphrase the skills, which turns app usage into more of a supplementary activity rather than a trusted companion tool to structured therapy.
Users will have the option to download simplified PDFs of completed or blank worksheets in letter size for printing or optimized desktop viewing.
Explore the ongoing prototype in Figma
© Copyright. Matthew Crans. 2025.